Riot Games Processed 296,416 Rank-Manipulation Accounts: Inside VALORANT and LoL's Anti-Boost System
**Core answer** Riot Games vận hành hệ thống Anti-Boost để phát hiện và xử lý hành vi thao túng thứ hạng trên VALORANT và League of Legends, gồm cày thuê, mua bán tài khoản, cố ý tụt hạng và dùng tài khoản phụ; hình phạt leo thang từ khóa tạm thời đến khóa vĩnh viễn. **Key facts** - Riot Games xử lý 296.416 tài khoản có hành vi thao túng thứ hạng trên VALORANT và League of Legends. - Điểm xếp hạng và phần thưởng từ gian lận bị thu hồi; tài khoản trở về thứ hạng gốc kèm khóa tạm thời. - Mua bán, chuyển nhượng tài khoản hoặc cố ý tụt hạng có thể dẫn tới khóa vĩnh viễn. - Tài khoản phụ tự tạo và tự vận hành được xem là hoạt động bình thường. - Tài khoản chính của người cày thuê và đồng đội thường xuyên ghép cặp có thể bị xử lý. **Source attribution** Riot Games, công bố chính thức về hệ thống Anti-Boost | Cross-checked: VuaBong.vn **Related Q&A** Q: Cày thuê trong VALORANT bị xử lý thế nào? A: Điểm và phần thưởng gian lận bị thu hồi, tài khoản trở về thứ hạng gốc và bị khóa tạm thời, tăng nặng nếu tái phạm. Q: Dùng tài khoản phụ có bị khóa không? A: Không, nếu tài khoản do chính người chơi tạo và tự vận hành; hệ thống chỉ nhắm vào ý định thao túng thứ hạng. Q: Đồng đội ghép cặp với người cày thuê có bị phạt không? A: Có thể, nếu bị xác định thường xuyên ghép cặp với tài khoản cày thuê; Riot chưa công bố ngưỡng cụ thể.
Late one March night, after the broadcast ended, I stayed alone in the studio and replayed the ranked match records of a young player. Seven straight wins, numbers too clean to trust. Then the team manager sent me one short line: "That account isn't his." Three days later the name vanished from the ladder. No notice, no explanation — only one account ID flagged inside the system.
I remember the feeling: relief and emptiness at once. People say women don't understand the ladder; I answer with epic history. This time there was no epic to write. No fight to turn into verse. Only a taxonomy of violations, an escalating penalty ladder, and 296,416 accounts processed by Riot Games' Anti-Boost system across VALORANT and League of Legends.

Today I am telling a different story: how a publisher defines guilt inside its own game.
Riot Games names no players, no regions, and does not split the figures by title. Those 296,416 accounts form a single block stretching from VALORANT to League of Legends. To someone who reads data for a living, that presentation is both tidy and irritating — it folds two ecosystems with very different boosting densities into one line.
Anti-Boost targets four categories of behaviour. Boosting: a high-skill player logs into someone else's account and climbs on the owner's behalf. Buying, selling or transferring accounts. Intentional deranking — losing on purpose to drop tiers, usually to enable boosting or to find easier opponents. And using secondary accounts to manipulate rank.
The most interesting part is the boundary line. Riot draws it clearly: a secondary account created and operated by the player himself is normal activity. Anti-Boost does not target the existence of alt accounts; it targets the intent to manipulate rank. That is a narrow standard, and a hard one, because intent does not appear on screen. It must be inferred from behaviour.

On penalties, the system runs on four tiers. Tier one: ranked points and rewards earned through cheating are cancelled, the account returns to its original rank, plus a temporary suspension. Tier two: repeat offences lengthen the ban. Tier three: account trading or intentional deranking can lead to a permanent ban. Tier four: joint liability — the booster's main account and teammates who frequently queue with them may also be actioned. Riot adds that it will expand Anti-Boost's scope and is developing match-level detection of boosting signatures.
Reading that penalty table the way I read a tactical map, I see three layers of logic stacked on each other.
Riot chose to govern by intent rather than by mechanical definition. If simplicity were the goal, alt accounts would simply be banned. They are not. Riot keeps a safe harbour for ordinary players and strikes only at manipulation. It is a conscious trade-off: accepting a harder burden of proof in order to avoid strangling a legitimate play pattern.
The severity of penalties is designed around commercial motive, not around in-match harm. Temporary suspensions cover ordinary manipulation. Permanent bans are reserved for the two most commercially coloured behaviours: account trading and intentional deranking. Riot hits hardest where money flows.
This is a reactive-with-rollback mechanism, not an absolute prevention mechanism. Points and rewards are cancelled after detection, implying a lag between the moment of manipulation and the moment of remediation. During that lag, the ladder keeps lying.
Based on my experience following ranked matches, that lag is exactly what players feel most. They never see the algorithm. They only see a strange name climbing too fast, then disappearing weeks later. Between those two moments, real people lost real games.
At a deeper level, Anti-Boost is an investment in trust. The ladder is the input to the entire ecosystem: where scouts find talent, where academies filter candidates, where audiences learn to judge a name. A ladder with a price tag on it corrupts the signal at the root. Tactics will grow old; only stories stay with us — but a story is only worth telling when the teller does not lie about his rank.
Three things stop me from calling this a complete advance.
A total of 296,416 accounts is a cumulative sum, not a trend. With no prior-period baseline, it cannot be concluded that Riot is tightening its grip over time. What can be said is that Riot has tightened it. What cannot yet be said is that they are tightening it harder.
Joint liability is the biggest wrongful-punishment risk zone in the entire policy. Two friends climbing together every night, one quietly paying for a booster, and the other can be swept up without knowing. Riot has published no specific pairing threshold and no appeal mechanism. A system with no door for appeals loses trust easily, even when it is right.
The data is self-reported by Riot, with no independent audit — which does not make it wrong, but makes it unverifiable. And I keep one question to myself: who are the boosters, mostly? Riot calls them "high-skill players". How many semi-professional competitors are inside that group, possibly breaching professional regulations without anyone telling them?
I do not commentate matches; I retell what people choose to forget. The most forgotten figure in any crackdown is the person caught in the middle. Riot has finished drawing the penalty map; what remains is to draw the road that lets the innocent speak. Elite sport has never been only about winning and losing — it is human tragedy, even on a ladder with no audience.
